Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Defeat
Ranked Solo/Duo · 20 days ago
12 / 10 / 11
K / D / A
71.9%
Kill participation
1,584.5
Damage / min
16,377g
572.6 gold / min
16
2 placed · 2 cleared
149
5.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLightFall#GOD
Jayce · Top
9 / 3 / 6
29.4% KP
28,077
20.6% share
13,434g
228 CS · 8/m
BIG Labubu#5454
Lee Sin · Jungle
5 / 8 / 17
43.1% KP
17,484
12.9% share
12,198g
198 CS · 6.9/m
chenzelot#LOT
Tryndamere · Mid
14 / 5 / 10
47.1% KP
41,495
30.5% share
17,368g
273 CS · 9.5/m
Jezu#KR01
Tristana · ADC
15 / 7 / 10
49% KP
30,235
22.2% share
18,657g
241 CS · 8.4/m
ttv ronaldoo#back
Elise · Support
8 / 9 / 10
35.3% KP
18,743
13.8% share
9,809g
24 CS · 0.8/m
Red side
DefeatSwiT#ZEUS
Yorick · Top
1 / 10 / 8
28.1% KP
20,792
15.3% share
9,808g
219 CS · 7.7/m
Rabble Arouser#EUW
Quinn · Jungle
12 / 10 / 11
71.9% KP
45,317
33.3% share
16,377g
149 CS · 5.2/m
Маша#KR01
Syndra · Mid
15 / 9 / 3
56.3% KP
42,909
31.5% share
16,162g
260 CS · 9.1/m
Carl Friedrich#Gauß
Jhin · ADC
2 / 10 / 18
62.5% KP
18,798
13.8% share
11,810g
166 CS · 5.8/m
Strode#1508
Rakan · Support
2 / 12 / 18
62.5% KP
8,348
6.1% share
8,493g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
