Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Solo/Duo · 18 days ago
9 / 4 / 9
K / D / A
69.2%
Kill participation
1,111.3
Damage / min
16,476g
533.8 gold / min
27
4 placed · 2 cleared
235
7.6 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSylvie#1377
Gragas · Top
1 / 9 / 7
34.8% KP
33,383
23.4% share
9,414g
187 CS · 6.1/m
G2 SkewMond#3327
Lee Sin · Jungle
5 / 4 / 4
39.1% KP
28,675
20.1% share
13,247g
241 CS · 7.8/m
MagiFelix5#EUW
Veigar · Mid
10 / 4 / 7
73.9% KP
38,449
27% share
14,281g
249 CS · 8.1/m
G2 Hans Sama#12838
Varus · ADC
6 / 6 / 9
65.2% KP
37,626
26.4% share
14,852g
278 CS · 9/m
mayoeba yabureru#天下無双
Zilean · Support
1 / 3 / 17
78.3% KP
4,447
3.1% share
8,684g
23 CS · 0.7/m
Red side
VictoryKite Machine#2015
Dr. Mundo · Top
3 / 3 / 8
42.3% KP
31,195
23% share
14,622g
271 CS · 8.8/m
Rabble Arouser#EUW
Quinn · Jungle
9 / 4 / 9
69.2% KP
34,301
25.3% share
16,476g
235 CS · 7.6/m
PUSH SISYPHUS#Camus
Ahri · Mid
9 / 5 / 10
73.1% KP
37,401
27.6% share
16,714g
308 CS · 10/m
CZUJĘ ŻE CHCĘ#ZABlĆ
Tristana · ADC
4 / 4 / 7
42.3% KP
22,294
16.4% share
13,982g
224 CS · 7.3/m
MetroArcher#EUW
Rakan · Support
1 / 7 / 13
53.8% KP
10,408
7.7% share
8,364g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
