Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 18 days ago
3 / 9 / 8
K / D / A
42.3%
Kill participation
926
Damage / min
16,418g
430.4 gold / min
27
11 placed · 4 cleared
354
9.3 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOMEOFFICEABUSER#69420
Gragas · Top
2 / 4 / 12
42.4% KP
18,780
12.7% share
14,223g
303 CS · 7.9/m
Lyy#angel
Lee Sin · Jungle
9 / 7 / 10
57.6% KP
22,282
15.1% share
16,219g
221 CS · 5.8/m
hydrogen bomb#mmm
Viktor · Mid
4 / 5 / 11
45.5% KP
30,313
20.5% share
13,981g
300 CS · 7.9/m
Conviction#mio拳头
Yunara · ADC
16 / 4 / 5
63.6% KP
40,202
27.2% share
24,375g
380 CS · 10/m
Danernova#52134
Xerath · Support
2 / 6 / 19
63.6% KP
36,294
24.5% share
12,532g
79 CS · 2.1/m
Red side
VictoryLalo#who
K'Sante · Top
2 / 4 / 5
26.9% KP
16,871
13% share
15,437g
341 CS · 8.9/m
Aschopenhauer#123
Nidalee · Jungle
10 / 9 / 9
73.1% KP
30,927
23.8% share
17,850g
272 CS · 7.1/m
Rabble Arouser#EUW
Yone · Mid
3 / 9 / 8
42.3% KP
35,328
27.2% share
16,418g
354 CS · 9.3/m
Blek#Lucky
Jinx · ADC
9 / 5 / 10
73.1% KP
37,217
28.7% share
23,873g
398 CS · 10.4/m
Τadej Pogačar#Soria
Lulu · Support
2 / 6 / 17
73.1% KP
9,368
7.2% share
10,653g
20 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
