Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 15 days ago
1 / 5 / 17
K / D / A
47.4%
Kill participation
357.1
Damage / min
9,307g
294.2 gold / min
71
25 placed · 5 cleared
26
0.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJeykup#xie
Ambessa · Top
1 / 11 / 7
22.2% KP
22,352
17.3% share
9,779g
173 CS · 5.5/m
휘드스#Rank1
Elise · Jungle
7 / 6 / 6
36.1% KP
23,588
18.3% share
14,004g
255 CS · 8.1/m
HF OMON#FUEGO
Locke · Mid
19 / 10 / 6
69.4% KP
44,137
34.2% share
18,705g
222 CS · 7/m
Kózak#EUW
Yunara · ADC
6 / 7 / 5
30.6% KP
27,692
21.5% share
17,981g
340 CS · 10.7/m
windows security#mcsft
Lulu · Support
3 / 4 / 17
55.6% KP
11,110
8.6% share
10,524g
23 CS · 0.7/m
Red side
VictoryKoneser#mymlo
Tryndamere · Top
13 / 5 / 2
39.5% KP
33,568
26.6% share
19,401g
321 CS · 10.1/m
keep good mental#07113
Nocturne · Jungle
5 / 8 / 14
50% KP
16,563
13.1% share
12,807g
186 CS · 5.9/m
Yozora#211
Syndra · Mid
9 / 13 / 10
50% KP
34,109
27% share
12,943g
188 CS · 5.9/m
mayoeba yabureru#天下無双
Jhin · ADC
10 / 5 / 10
52.6% KP
30,884
24.4% share
16,927g
257 CS · 8.1/m
Rabble Arouser#EUW
Blitzcrank · Support
1 / 5 / 17
47.4% KP
11,297
8.9% share
9,307g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
