Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 14 days ago
14 / 5 / 10
K / D / A
66.7%
Kill participation
1,048.2
Damage / min
18,019g
520.5 gold / min
32
5 placed · 5 cleared
209
6 CS / min
Objective control
2
Dragons
3
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMumei Kaneshige#ランク1
Aphelios · Top
8 / 9 / 8
51.6% KP
34,935
27.1% share
16,875g
277 CS · 8/m
Sqim v3#EUW
Kha'Zix · Jungle
7 / 5 / 7
45.2% KP
31,188
24.2% share
17,704g
281 CS · 8.1/m
devil sc#99666
Yone · Mid
10 / 5 / 6
51.6% KP
34,069
26.4% share
17,493g
335 CS · 9.7/m
PaoPao lol#TwTv
Aurelion Sol · ADC
5 / 8 / 8
41.9% KP
18,561
14.4% share
12,592g
158 CS · 4.6/m
content acc#xcz
Blitzcrank · Support
1 / 9 / 16
54.8% KP
10,376
8% share
10,263g
28 CS · 0.8/m
Red side
VictoryAkanania#1213
Vayne · Top
4 / 8 / 11
41.7% KP
15,278
12.5% share
13,977g
234 CS · 6.8/m
Rabble Arouser#EUW
Qiyana · Jungle
14 / 5 / 10
66.7% KP
36,284
29.6% share
18,019g
209 CS · 6/m
Voidfiller#EUW
Veigar · Mid
10 / 4 / 10
55.6% KP
40,559
33.1% share
17,543g
330 CS · 9.5/m
Scorth#EUW
Draven · ADC
6 / 7 / 14
55.6% KP
20,210
16.5% share
17,808g
293 CS · 8.5/m
Erling Haaland#tukan
Nautilus · Support
2 / 7 / 24
72.2% KP
10,357
8.4% share
10,043g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
