Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 14 days ago
7 / 4 / 7
K / D / A
63.6%
Kill participation
826.8
Damage / min
13,017g
438.3 gold / min
24
4 placed · 7 cleared
200
6.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKingslayer#world
Olaf · Top
7 / 7 / 10
44.7% KP
30,953
24.4% share
13,350g
234 CS · 7.9/m
zng zng zng#11111
Quinn · Jungle
15 / 5 / 8
60.5% KP
38,172
30.1% share
16,752g
204 CS · 6.9/m
twtv CruncyWM#WHITE
Sylas · Mid
11 / 4 / 9
52.6% KP
25,825
20.3% share
13,823g
166 CS · 5.6/m
Daemon#Fate
Xayah · ADC
5 / 4 / 11
42.1% KP
24,316
19.1% share
14,334g
251 CS · 8.5/m
Dekap#EUW
Braum · Support
0 / 2 / 27
71.1% KP
7,714
6.1% share
9,376g
22 CS · 0.7/m
Red side
Defeatchenzelot#LOT
Tryndamere · Top
6 / 5 / 4
45.5% KP
19,673
20.7% share
13,096g
269 CS · 9.1/m
Rabble Arouser#EUW
Elise · Jungle
7 / 4 / 7
63.6% KP
24,556
25.8% share
13,017g
200 CS · 6.7/m
ttv kolofou1#chmtv
Irelia · Mid
7 / 10 / 7
63.6% KP
22,926
24.1% share
15,379g
271 CS · 9.1/m
IntAcc999#EUW
Tristana · ADC
1 / 9 / 4
22.7% KP
15,877
16.7% share
11,961g
241 CS · 8.1/m
Targamas#5555
Bard · Support
1 / 10 / 9
45.5% KP
12,071
12.7% share
8,213g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
