Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 12 days ago
5 / 6 / 8
K / D / A
56.5%
Kill participation
731
Damage / min
12,273g
439.4 gold / min
17
3 placed · 3 cleared
195
7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysebepsiz#FnR
Olaf · Top
5 / 8 / 5
30.3% KP
17,921
16.5% share
10,378g
168 CS · 6/m
windows security#mcsft
Sylas · Jungle
4 / 6 / 16
60.6% KP
22,321
20.5% share
13,198g
205 CS · 7.3/m
Gon Freecss#RRRRR
Tristana · Mid
16 / 7 / 3
57.6% KP
39,520
36.3% share
17,421g
230 CS · 8.2/m
Carl Friedrich#Gauß
Smolder · ADC
4 / 1 / 2
18.2% KP
17,712
16.3% share
14,141g
304 CS · 10.9/m
Bayo#x123
Bard · Support
4 / 1 / 18
66.7% KP
11,420
10.5% share
9,182g
24 CS · 0.9/m
Red side
DefeatEdmond Dantès#01 10
Akali · Top
7 / 5 / 4
47.8% KP
23,685
26.8% share
12,746g
227 CS · 8.1/m
Rabble Arouser#EUW
Talon · Jungle
5 / 6 / 8
56.5% KP
20,420
23.1% share
12,273g
195 CS · 7/m
tiktoklover#EUW
Locke · Mid
6 / 11 / 7
56.5% KP
18,776
21.2% share
9,371g
152 CS · 5.4/m
PaoPao lol#TwTv
Aurelion Sol · ADC
3 / 4 / 2
21.7% KP
15,612
17.7% share
11,612g
253 CS · 9.1/m
Sylvie#1377
Nautilus · Support
2 / 7 / 8
43.5% KP
9,902
11.2% share
7,122g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
