Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 12 days ago
9 / 3 / 11
K / D / A
58.8%
Kill participation
1,237.5
Damage / min
13,138g
481.2 gold / min
24
9 placed · 3 cleared
229
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsebepsiz#FnR
Olaf · Top
2 / 10 / 2
18.2% KP
19,178
19.2% share
9,143g
213 CS · 7.8/m
Sylvie#1377
Cho'Gath · Jungle
9 / 7 / 5
63.6% KP
24,377
24.4% share
11,816g
179 CS · 6.6/m
404 Sunatchi#MID
Yone · Mid
7 / 4 / 3
45.5% KP
29,428
29.4% share
12,782g
235 CS · 8.6/m
MagiFelix5#EUW
Aurora · ADC
3 / 6 / 8
50% KP
20,724
20.7% share
10,988g
203 CS · 7.4/m
Toffe#ren
Alistar · Support
1 / 7 / 13
63.6% KP
6,354
6.4% share
7,382g
27 CS · 1/m
Red side
VictoryRabble Arouser#EUW
Camille · Top
9 / 3 / 11
58.8% KP
33,783
24.8% share
13,138g
229 CS · 8.4/m
TTV BAASHH#EUW
Naafiri · Jungle
4 / 3 / 13
50% KP
28,566
21% share
13,344g
238 CS · 8.7/m
Simpli#000
Locke · Mid
10 / 3 / 5
44.1% KP
26,917
19.8% share
14,754g
222 CS · 8.1/m
Smietanek#CHOOM
Ekko · ADC
8 / 5 / 9
50% KP
34,481
25.3% share
13,261g
191 CS · 7/m
Bayo#x123
Pyke · Support
3 / 8 / 14
50% KP
12,288
9% share
9,561g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
