Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gragas
Victory
Ranked Solo/Duo · 10 days ago
1 / 8 / 5
K / D / A
15.4%
Kill participation
669.8
Damage / min
10,751g
353.7 gold / min
13
4 placed · 0 cleared
179
5.9 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv CruncyWM#WHITE
Sylas · Top
20 / 4 / 9
72.5% KP
43,757
30.5% share
19,639g
192 CS · 6.3/m
Nuno Mendes#2171
Qiyana · Jungle
8 / 7 / 12
50% KP
33,891
23.6% share
15,272g
224 CS · 7.4/m
MIDKING#7273
Galio · Mid
4 / 9 / 17
52.5% KP
21,832
15.2% share
11,673g
231 CS · 7.6/m
Mumei Kaneshige#ランク1
Ezreal · ADC
6 / 6 / 11
42.5% KP
32,196
22.4% share
13,603g
189 CS · 6.2/m
BioticZilean#123
Zilean · Support
2 / 13 / 22
60% KP
11,810
8.2% share
9,229g
38 CS · 1.3/m
Red side
VictoryRabble Arouser#EUW
Gragas · Top
1 / 8 / 5
15.4% KP
20,362
12.8% share
10,751g
179 CS · 5.9/m
Jekko#9313
Jarvan IV · Jungle
0 / 11 / 21
53.8% KP
13,605
8.5% share
10,624g
163 CS · 5.4/m
KC NEXT MIDKING#PANDA
Locke · Mid
13 / 8 / 6
48.7% KP
28,514
17.9% share
14,494g
256 CS · 8.4/m
Strode#1508
Tristana · ADC
24 / 7 / 10
87.2% KP
84,591
53% share
24,544g
276 CS · 9.1/m
ΑΓΙΟΣ ΣΠΥΡΙΔΩΝΑΣ#6767
Lulu · Support
1 / 6 / 28
74.4% KP
12,384
7.8% share
10,413g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
