Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kha'Zix
Victory
Ranked Solo/Duo · 8 days ago
11 / 4 / 18
K / D / A
76.3%
Kill participation
1,139.4
Damage / min
17,113g
552 gold / min
28
1 placed · 8 cleared
243
7.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKubuś#okok
Sion · Top
2 / 8 / 9
33.3% KP
21,244
15.3% share
9,395g
193 CS · 6.2/m
zng zng zng#11111
Quinn · Jungle
13 / 11 / 8
63.6% KP
35,592
25.6% share
16,617g
206 CS · 6.6/m
TWTV Peng04#Yuqi
Ahri · Mid
5 / 7 / 12
51.5% KP
33,702
24.2% share
11,392g
210 CS · 6.8/m
Abner#EUW0
Jhin · ADC
12 / 3 / 11
69.7% KP
39,743
28.5% share
18,282g
281 CS · 9.1/m
Kite Machine#2015
Alistar · Support
1 / 9 / 22
69.7% KP
8,930
6.4% share
8,464g
17 CS · 0.5/m
Red side
VictorycadianNN#EUW
Yone · Top
7 / 5 / 12
50% KP
35,025
23.5% share
14,864g
271 CS · 8.7/m
Rabble Arouser#EUW
Kha'Zix · Jungle
11 / 4 / 18
76.3% KP
35,322
23.7% share
17,113g
243 CS · 7.8/m
Smietanek#CHOOM
Ekko · Mid
7 / 8 / 10
44.7% KP
25,425
17.1% share
12,954g
235 CS · 7.6/m
clicking forward#12321
Tristana · ADC
13 / 4 / 11
63.2% KP
40,631
27.3% share
19,588g
248 CS · 8/m
Targamas#5555
Nautilus · Support
0 / 12 / 26
68.4% KP
12,597
8.5% share
8,857g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
