Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 8 days ago
8 / 3 / 6
K / D / A
50%
Kill participation
917.5
Damage / min
12,911g
543.2 gold / min
29
6 placed · 3 cleared
209
8.8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRAIKO KATA KING#KATA
Katarina · Top
10 / 4 / 2
42.9% KP
25,367
25.8% share
11,165g
178 CS · 7.5/m
Rabble Arouser#EUW
Graves · Jungle
8 / 3 / 6
50% KP
21,805
22.2% share
12,911g
209 CS · 8.8/m
Smietanek#CHOOM
Ekko · Mid
2 / 4 / 4
21.4% KP
13,903
14.2% share
9,332g
205 CS · 8.6/m
Turning Point 3#III
Yunara · ADC
6 / 2 / 12
64.3% KP
30,799
31.3% share
14,559g
274 CS · 11.5/m
clicking forward#12321
Lulu · Support
2 / 1 / 16
64.3% KP
6,371
6.5% share
7,904g
22 CS · 0.9/m
Red side
Defeatzng zng zng#11111
Sion · Top
0 / 6 / 6
42.9% KP
10,646
17.7% share
6,955g
160 CS · 6.7/m
Krysia#jdisa
Lee Sin · Jungle
8 / 3 / 3
78.6% KP
15,708
26.2% share
11,438g
147 CS · 6.2/m
twtv Peng04#NMIXX
Ahri · Mid
3 / 4 / 6
64.3% KP
17,294
28.8% share
9,356g
215 CS · 9/m
ObiDagsYTB#EUW
Kai'Sa · ADC
3 / 9 / 3
42.9% KP
9,793
16.3% share
9,745g
191 CS · 8/m
CruncyWM#TW TV
Sylas · Support
0 / 6 / 7
50% KP
6,624
11% share
6,069g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
