Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 6 days ago
4 / 9 / 15
K / D / A
52.8%
Kill participation
292.7
Damage / min
9,660g
309.9 gold / min
86
40 placed · 3 cleared
13
0.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJeykup#xie
Camille · Top
9 / 11 / 9
36.7% KP
24,698
15.2% share
11,853g
92 CS · 3/m
SeXnS#SeXnS
Nidalee · Jungle
15 / 3 / 19
69.4% KP
44,795
27.5% share
16,619g
192 CS · 6.2/m
KC NEXT MIDKING#PANDA
Sylas · Mid
8 / 10 / 12
40.8% KP
28,743
17.7% share
11,157g
160 CS · 5.1/m
Kite Machine#2015
Lucian · ADC
14 / 4 / 17
63.3% KP
50,691
31.1% share
19,795g
312 CS · 10/m
TWTV Peng04#Hanni
Rell · Support
3 / 8 / 25
57.1% KP
13,846
8.5% share
10,262g
25 CS · 0.8/m
Red side
DefeatTwTv LadicusVibe#Vayne
Vayne · Top
11 / 8 / 4
41.7% KP
42,082
28.5% share
13,920g
209 CS · 6.7/m
zng zng zng#11111
Quinn · Jungle
13 / 13 / 9
61.1% KP
30,321
20.6% share
14,528g
167 CS · 5.4/m
kocham azje#caro
Galio · Mid
4 / 9 / 19
63.9% KP
28,483
19.3% share
12,108g
177 CS · 5.7/m
FNC Upset#0308
Tristana · ADC
4 / 10 / 14
50% KP
37,495
25.4% share
15,071g
245 CS · 7.9/m
Rabble Arouser#EUW
Alistar · Support
4 / 9 / 15
52.8% KP
9,122
6.2% share
9,660g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
