Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 5 days ago
6 / 2 / 2
K / D / A
19%
Kill participation
632
Damage / min
13,568g
408.3 gold / min
19
10 placed · 1 cleared
220
6.6 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRabble Arouser#EUW
Camille · Top
6 / 2 / 2
19% KP
21,003
15.1% share
13,568g
220 CS · 6.6/m
Anafo#789
Rengar · Jungle
12 / 3 / 7
45.2% KP
26,831
19.3% share
18,419g
303 CS · 9.1/m
kocham azje#caro
Galio · Mid
10 / 9 / 15
59.5% KP
39,899
28.7% share
13,787g
213 CS · 6.4/m
TwTv Casper1lol#001
Seraphine · ADC
10 / 10 / 16
61.9% KP
31,464
22.7% share
14,381g
192 CS · 5.8/m
BONG BONG U#2323
Rell · Support
4 / 5 / 27
73.8% KP
19,624
14.1% share
11,272g
29 CS · 0.9/m
Red side
DefeatTabor#EUW
Ornn · Top
1 / 6 / 10
37.9% KP
12,104
9.8% share
10,001g
185 CS · 5.6/m
ismααα#EUW
Nidalee · Jungle
12 / 5 / 12
82.8% KP
36,711
29.7% share
17,603g
244 CS · 7.3/m
alix de souza#1453
Olaf · Mid
6 / 8 / 7
44.8% KP
35,095
28.4% share
14,233g
272 CS · 8.2/m
JUGKING#zyb
Yasuo · ADC
9 / 14 / 5
48.3% KP
29,366
23.8% share
15,546g
233 CS · 7/m
Nuno Mendes#2171
Nautilus · Support
1 / 9 / 17
62.1% KP
10,284
8.3% share
9,403g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
