Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lillia
Victory
Ranked Solo/Duo · 23 hours ago
2 / 3 / 4
K / D / A
35.3%
Kill participation
490.1
Damage / min
12,244g
471.2 gold / min
27
3 placed · 4 cleared
259
10 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert ornn acc#ORNNY
Ornn · Top
4 / 1 / 3
31.8% KP
18,607
25.7% share
10,343g
259 CS · 10/m
Krysia#jdisa
Nidalee · Jungle
7 / 4 / 5
54.5% KP
17,194
23.7% share
12,628g
218 CS · 8.4/m
ObiDagsYTB#EUW
Yasuo · Mid
4 / 7 / 3
31.8% KP
12,683
17.5% share
9,601g
200 CS · 7.7/m
Divine#real7
Tristana · ADC
5 / 4 / 2
31.8% KP
18,232
25.1% share
11,803g
218 CS · 8.4/m
Kite Machine#2015
Blitzcrank · Support
2 / 1 / 9
50% KP
5,794
8% share
7,233g
22 CS · 0.8/m
Red side
VictoryTTV KAAGAROO#kag
Trundle · Top
1 / 6 / 4
29.4% KP
11,065
14.2% share
11,482g
233 CS · 9/m
Rabble Arouser#EUW
Lillia · Jungle
2 / 3 / 4
35.3% KP
12,735
16.4% share
12,244g
259 CS · 10/m
Schmuseyone#BZZ
Yone · Mid
12 / 5 / 1
76.5% KP
30,708
39.5% share
14,245g
222 CS · 8.5/m
clicking forward#12321
Caitlyn · ADC
2 / 6 / 2
23.5% KP
13,149
16.9% share
10,822g
240 CS · 9.2/m
TTV Guli#7VEN
Sona · Support
0 / 2 / 7
41.2% KP
10,125
13% share
7,553g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
