Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 3 hours ago
10 / 6 / 8
K / D / A
50%
Kill participation
1,213.5
Damage / min
20,765g
560 gold / min
42
3 placed · 14 cleared
264
7.1 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAwful Things#Koala
Yone · Top
9 / 9 / 5
35.9% KP
37,242
27.7% share
17,519g
326 CS · 8.8/m
Jekko#9313
Graves · Jungle
12 / 6 / 5
43.6% KP
27,456
20.5% share
18,196g
294 CS · 7.9/m
Opossos#侘 寂
Zilean · Mid
4 / 7 / 12
41% KP
16,703
12.4% share
10,533g
154 CS · 4.2/m
Mumei Kaneshige#ランク1
Jhin · ADC
10 / 8 / 15
64.1% KP
35,794
26.7% share
17,836g
294 CS · 7.9/m
Ben Cristovao#BOMBI
Bard · Support
4 / 7 / 23
69.2% KP
17,055
12.7% share
12,538g
23 CS · 0.6/m
Red side
VictoryShourdy#EUW
Pantheon · Top
8 / 9 / 11
52.8% KP
38,131
23.4% share
17,099g
273 CS · 7.4/m
Rabble Arouser#EUW
Qiyana · Jungle
10 / 6 / 8
50% KP
45,001
27.6% share
20,765g
264 CS · 7.1/m
Smietanek#CHOOM
Ekko · Mid
7 / 6 / 9
44.4% KP
31,153
19.1% share
15,601g
269 CS · 7.3/m
ANDA#RIEL
Twitch · ADC
9 / 11 / 14
63.9% KP
38,301
23.5% share
18,265g
285 CS · 7.7/m
PCS Moule frite#MIAM
Lulu · Support
2 / 7 / 27
80.6% KP
10,600
6.5% share
11,416g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
