Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 1 hours ago
9 / 3 / 9
K / D / A
43.9%
Kill participation
885.9
Damage / min
18,866g
537 gold / min
57
2 placed · 17 cleared
277
7.9 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRank 1#POT
Fiora · Top
11 / 7 / 4
46.9% KP
24,942
21% share
19,615g
322 CS · 9.2/m
nirvana pathing#0906
Lee Sin · Jungle
5 / 11 / 12
53.1% KP
24,787
20.8% share
14,562g
233 CS · 6.6/m
TWTV Peng04#Hanni
Ahri · Mid
12 / 5 / 5
53.1% KP
38,312
32.2% share
17,602g
295 CS · 8.4/m
Junger Koch#BTS
Varus · ADC
4 / 11 / 7
34.4% KP
23,888
20.1% share
15,516g
300 CS · 8.5/m
MadalBemm#EUW
Alistar · Support
0 / 7 / 15
46.9% KP
7,093
6% share
9,220g
25 CS · 0.7/m
Red side
Defeatxhtao#3100
Rumble · Top
4 / 10 / 10
34.1% KP
26,074
18.7% share
14,164g
265 CS · 7.5/m
Rabble Arouser#EUW
Qiyana · Jungle
9 / 3 / 9
43.9% KP
31,124
22.3% share
18,866g
277 CS · 7.9/m
twtv laabuk#0124
Orianna · Mid
7 / 7 / 19
63.4% KP
19,989
14.3% share
13,768g
196 CS · 5.6/m
Strode#1508
Tristana · ADC
17 / 7 / 8
61% KP
53,607
38.4% share
24,768g
362 CS · 10.3/m
Tockimo#freak
Janna · Support
4 / 5 / 27
75.6% KP
8,677
6.2% share
12,102g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
