Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 76 days ago
1 / 4 / 20
K / D / A
58.3%
Kill participation
183.8
Damage / min
9,158g
301.3 gold / min
113
38 placed · 20 cleared
45
1.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDJIQAN#TR789
Anivia · Top
2 / 6 / 4
33.3% KP
22,098
19.9% share
11,045g
259 CS · 8.5/m
lllllll#8299
Naafiri · Jungle
4 / 8 / 4
44.4% KP
19,821
17.8% share
11,897g
201 CS · 6.6/m
GÜNDE4POSTA#tomi
Zed · Mid
10 / 9 / 2
66.7% KP
38,600
34.7% share
16,614g
237 CS · 7.8/m
Leansy#TR2
Ziggs · ADC
0 / 5 / 7
38.9% KP
26,072
23.4% share
10,983g
243 CS · 8/m
Veteriner Eylül#Eylül
Nami · Support
2 / 8 / 7
50% KP
4,678
4.2% share
7,785g
34 CS · 1.1/m
Red side
VictoryBlack White Gray#TR1
Renekton · Top
10 / 2 / 6
44.4% KP
40,540
32.1% share
15,993g
276 CS · 9.1/m
ben 4 yaşındayım#2590
Kha'Zix · Jungle
8 / 4 / 4
33.3% KP
18,805
14.9% share
15,752g
236 CS · 7.8/m
insec deniycem#LEE
Lux · Mid
11 / 1 / 10
58.3% KP
30,694
24.3% share
15,114g
245 CS · 8.1/m
Haluk Levent#XXX
Syndra · ADC
6 / 7 / 13
52.8% KP
30,742
24.3% share
16,172g
260 CS · 8.6/m
Rakan God#Rakan
Rakan · Support
1 / 4 / 20
58.3% KP
5,586
4.4% share
9,158g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
