Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 74 days ago
4 / 6 / 26
K / D / A
56.6%
Kill participation
222.3
Damage / min
11,663g
350.6 gold / min
128
54 placed · 14 cleared
35
1.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBJK Aquila#BJK
Anivia · Top
9 / 4 / 17
49.1% KP
31,380
22.5% share
13,731g
203 CS · 6.1/m
ICE HOTEL#1943
Talon · Jungle
12 / 10 / 13
47.2% KP
29,052
20.8% share
17,120g
252 CS · 7.6/m
Eyvallahsız#0000
Twisted Fate · Mid
10 / 6 / 18
52.8% KP
29,907
21.5% share
15,264g
215 CS · 6.5/m
Worst Player XD#TR1
Syndra · ADC
18 / 6 / 12
56.6% KP
41,663
29.9% share
19,672g
246 CS · 7.4/m
Rakan God#Rakan
Rakan · Support
4 / 6 / 26
56.6% KP
7,394
5.3% share
11,663g
35 CS · 1.1/m
Red side
DefeatFormer NPC#HMARY
Rumble · Top
2 / 11 / 3
15.6% KP
23,212
19% share
11,317g
227 CS · 6.8/m
yigit3460#3460
Qiyana · Jungle
10 / 13 / 11
65.6% KP
32,077
26.3% share
16,724g
238 CS · 7.2/m
aFRDizYak#TR1
Annie · Mid
4 / 12 / 9
40.6% KP
20,590
16.9% share
10,952g
171 CS · 5.1/m
kerimflex#稲 妻
Zeri · ADC
8 / 12 / 4
37.5% KP
27,097
22.2% share
15,727g
253 CS · 7.6/m
Kira#sss1
Pyke · Support
8 / 6 / 8
50% KP
19,163
15.7% share
12,759g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
