Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 74 days ago
2 / 4 / 31
K / D / A
71.7%
Kill participation
316.3
Damage / min
12,026g
320.4 gold / min
122
63 placed · 8 cleared
37
1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
6
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSABUNUM DUSTU#TR2
Akali · Top
12 / 8 / 4
42.1% KP
31,893
21.1% share
15,544g
223 CS · 5.9/m
Davulcu GG#TR1
Graves · Jungle
13 / 4 / 8
55.3% KP
48,673
32.2% share
21,696g
408 CS · 10.9/m
Squdoo#TR1
Aurora · Mid
5 / 9 / 8
34.2% KP
23,199
15.4% share
13,406g
215 CS · 5.7/m
LS Cihan#TR1
Jinx · ADC
8 / 11 / 7
39.5% KP
36,055
23.9% share
17,874g
317 CS · 8.4/m
Schmerz#1001
Lulu · Support
0 / 14 / 20
52.6% KP
11,304
7.5% share
11,119g
29 CS · 0.8/m
Red side
Victorydöllüpopo#Garen
Garen · Top
6 / 8 / 3
19.6% KP
20,865
15.1% share
16,045g
308 CS · 8.2/m
igris#血液赤
Riven · Jungle
4 / 10 / 12
34.8% KP
12,329
8.9% share
15,632g
265 CS · 7.1/m
Peter Müller#eudog
Ahri · Mid
12 / 7 / 11
50% KP
37,991
27.5% share
16,851g
273 CS · 7.3/m
Chantrea#ギャル
Mel · ADC
22 / 9 / 10
69.6% KP
55,211
39.9% share
23,416g
295 CS · 7.9/m
Rakan God#Rakan
Rakan · Support
2 / 4 / 31
71.7% KP
11,872
8.6% share
12,026g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
