Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 73 days ago
2 / 5 / 26
K / D / A
80%
Kill participation
339.9
Damage / min
9,335g
310 gold / min
100
51 placed · 5 cleared
28
0.9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySouffle Girl#Clara
Ornn · Top
3 / 8 / 11
40% KP
15,483
12.9% share
8,917g
141 CS · 4.7/m
mypleasurex#TR1
Sylas · Jungle
10 / 11 / 10
57.1% KP
30,430
25.3% share
13,438g
168 CS · 5.6/m
UrMajestyWladek#1907
Yasuo · Mid
5 / 5 / 11
45.7% KP
25,151
20.9% share
12,738g
230 CS · 7.6/m
Idk Complicated#ALPCA
Yunara · ADC
15 / 5 / 10
71.4% KP
39,142
32.5% share
19,304g
230 CS · 7.6/m
Rakan God#Rakan
Rakan · Support
2 / 5 / 26
80% KP
10,236
8.5% share
9,335g
28 CS · 0.9/m
Red side
Defeatpuerdives#yln
Warwick · Top
7 / 4 / 8
44.1% KP
19,897
17.4% share
12,046g
193 CS · 6.4/m
Onsra#0104
Aatrox · Jungle
8 / 8 / 9
50% KP
24,192
21.2% share
13,721g
226 CS · 7.5/m
DH Kurama#TR330
Akshan · Mid
8 / 5 / 12
58.8% KP
31,557
27.6% share
13,742g
206 CS · 6.8/m
lin#Naoya
Ashe · ADC
10 / 8 / 6
47.1% KP
23,862
20.9% share
15,477g
248 CS · 8.2/m
Coverit#TOXIC
Seraphine · Support
1 / 10 / 11
35.3% KP
14,823
13% share
8,245g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
