Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Ranked Solo/Duo · 70 days ago
0 / 11 / 20
K / D / A
58.8%
Kill participation
218.8
Damage / min
9,907g
261.3 gold / min
152
61 placed · 12 cleared
33
0.9 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVersipellis#devil
Sett · Top
8 / 6 / 11
44.2% KP
29,678
18.7% share
15,475g
247 CS · 6.5/m
Ariermort#IVERN
Talon · Jungle
14 / 5 / 12
60.5% KP
35,796
22.5% share
18,700g
293 CS · 7.7/m
Loren#ad1
Vladimir · Mid
13 / 4 / 14
62.8% KP
57,141
35.9% share
19,341g
312 CS · 8.2/m
rahasya#swag
Kai'Sa · ADC
7 / 10 / 10
39.5% KP
26,849
16.9% share
17,950g
321 CS · 8.5/m
Zevorise#Vise
Seraphine · Support
1 / 9 / 22
53.5% KP
9,597
6% share
11,211g
39 CS · 1/m
Red side
DefeatZenger#3506
Riven · Top
6 / 10 / 6
35.3% KP
32,200
19.2% share
12,511g
198 CS · 5.2/m
HAHAHAHAHAHAHAHA#synap
Hecarim · Jungle
12 / 8 / 7
55.9% KP
37,578
22.4% share
18,180g
316 CS · 8.3/m
adventure time#1397
Zed · Mid
9 / 9 / 5
41.2% KP
44,239
26.4% share
18,754g
297 CS · 7.8/m
Kozmos#RED
Syndra · ADC
7 / 5 / 9
47.1% KP
45,286
27% share
16,710g
314 CS · 8.3/m
Rakan God#Rakan
Rakan · Support
0 / 11 / 20
58.8% KP
8,295
4.9% share
9,907g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
