Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Ranked Solo/Duo · 68 days ago
0 / 8 / 7
K / D / A
41.2%
Kill participation
232.2
Damage / min
5,590g
245.9 gold / min
63
30 placed · 6 cleared
19
0.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDragon Of RA#Yami
Malphite · Top
5 / 7 / 8
28.3% KP
17,007
15.4% share
8,828g
109 CS · 4.8/m
9wastaken#TR2
Talon · Jungle
16 / 0 / 10
56.5% KP
27,246
24.6% share
14,453g
213 CS · 9.4/m
accept your fear#Mrv
Sylas · Mid
13 / 3 / 13
56.5% KP
26,946
24.4% share
11,148g
155 CS · 6.8/m
Alpha hydranoid#550G
Yasuo · ADC
5 / 7 / 14
41.3% KP
13,157
11.9% share
10,564g
177 CS · 7.8/m
Remodb#112
Senna · Support
7 / 0 / 22
63% KP
26,224
23.7% share
10,284g
47 CS · 2.1/m
Red side
DefeatDesperado#GOAT
Vladimir · Top
7 / 7 / 1
47.1% KP
21,981
31.4% share
10,275g
203 CS · 8.9/m
The Ruined One#1538
Skarner · Jungle
2 / 9 / 5
41.2% KP
15,218
21.7% share
7,414g
116 CS · 5.1/m
V6 LX 1 A N 4 X#DEATH
Qiyana · Mid
4 / 11 / 0
23.5% KP
13,748
19.6% share
7,113g
101 CS · 4.4/m
lin#Naoya
Jinx · ADC
4 / 11 / 3
41.2% KP
13,788
19.7% share
9,601g
175 CS · 7.7/m
Rakan God#Rakan
Rakan · Support
0 / 8 / 7
41.2% KP
5,279
7.5% share
5,590g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
