Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 68 days ago
1 / 5 / 20
K / D / A
53.8%
Kill participation
210.5
Damage / min
11,046g
312 gold / min
144
58 placed · 9 cleared
36
1 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatthats on me#mbad
Viktor · Top
3 / 10 / 8
34.4% KP
24,355
17.5% share
11,814g
246 CS · 6.9/m
SoulHunterLoL#Kayn
Kayn · Jungle
17 / 9 / 8
78.1% KP
52,994
38.1% share
22,857g
289 CS · 8.2/m
amin0glumidXD#anxy
Kassadin · Mid
9 / 6 / 7
50% KP
37,075
26.7% share
14,579g
277 CS · 7.8/m
haunt u#143
Seraphine · ADC
2 / 9 / 14
50% KP
16,058
11.5% share
11,877g
189 CS · 5.3/m
十Melusina十#777
Yuumi · Support
1 / 5 / 23
75% KP
8,636
6.2% share
10,130g
20 CS · 0.6/m
Red side
VictorySaki#Medic
Cho'Gath · Top
11 / 7 / 5
41% KP
37,436
24.8% share
16,953g
272 CS · 7.7/m
yigit3460#3460
Qiyana · Jungle
11 / 5 / 9
51.3% KP
33,288
22.1% share
18,191g
286 CS · 8.1/m
F A N T O M#TR12
Akali · Mid
5 / 9 / 10
38.5% KP
31,631
21% share
13,054g
195 CS · 5.5/m
pen player#yes
Twitch · ADC
11 / 6 / 10
53.8% KP
41,086
27.2% share
18,519g
271 CS · 7.7/m
Rakan God#Rakan
Rakan · Support
1 / 5 / 20
53.8% KP
7,453
4.9% share
11,046g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
