Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 67 days ago
2 / 6 / 31
K / D / A
68.8%
Kill participation
367.4
Damage / min
11,789g
410.8 gold / min
107
42 placed · 5 cleared
24
0.8 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNallı#TR1
Tryndamere · Top
11 / 8 / 3
32.6% KP
29,376
20% share
15,218g
254 CS · 8.9/m
manifest zoktay#catre
Volibear · Jungle
5 / 9 / 12
39.5% KP
21,007
14.3% share
12,283g
211 CS · 7.4/m
Eğme Boyun#278
Katarina · Mid
10 / 8 / 9
44.2% KP
31,544
21.4% share
13,628g
190 CS · 6.6/m
no1#337
Smolder · ADC
7 / 13 / 9
37.2% KP
44,510
30.2% share
13,683g
215 CS · 7.5/m
Lisy#Space
Poppy · Support
10 / 10 / 11
48.8% KP
20,769
14.1% share
11,656g
36 CS · 1.3/m
Red side
Victoryşenlikzahire#yarma
Renekton · Top
7 / 10 / 3
20.8% KP
24,362
16.4% share
12,222g
183 CS · 6.4/m
TÜRBANLI HD#3169
Zac · Jungle
3 / 9 / 8
22.9% KP
14,556
9.8% share
10,369g
167 CS · 5.8/m
Jewelynn#00022
Locke · Mid
11 / 11 / 4
31.3% KP
32,938
22.2% share
13,630g
213 CS · 7.4/m
yeka#77777
Xayah · ADC
25 / 7 / 5
62.5% KP
66,135
44.5% share
23,588g
269 CS · 9.4/m
Rakan God#Rakan
Rakan · Support
2 / 6 / 31
68.8% KP
10,544
7.1% share
11,789g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
