Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 67 days ago
0 / 6 / 28
K / D / A
60.9%
Kill participation
238.3
Damage / min
9,801g
314.5 gold / min
97
41 placed · 6 cleared
31
1 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkarsimdaki mal#kai
Yasuo · Top
13 / 9 / 5
40% KP
30,313
22.7% share
18,821g
292 CS · 9.4/m
Svengali Miranda#0752
Nunu & Willump · Jungle
7 / 7 / 18
55.6% KP
18,924
14.1% share
14,902g
220 CS · 7.1/m
Saki#Medic
Sylas · Mid
11 / 13 / 14
55.6% KP
34,319
25.7% share
13,206g
159 CS · 5.1/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
14 / 6 / 3
37.8% KP
39,128
29.2% share
18,835g
275 CS · 8.8/m
Kazees#TR1
Swain · Support
0 / 11 / 11
24.4% KP
11,089
8.3% share
8,569g
44 CS · 1.4/m
Red side
Victorydec十cal#369
Darius · Top
7 / 13 / 7
30.4% KP
17,028
11.1% share
11,953g
174 CS · 5.6/m
manifest hilal#deqy
Hecarim · Jungle
21 / 8 / 13
73.9% KP
63,197
41.2% share
20,629g
277 CS · 8.9/m
TB Azir#TR0
Azir · Mid
8 / 13 / 2
21.7% KP
34,496
22.5% share
15,069g
266 CS · 8.5/m
Peyz#Pal7
Zeri · ADC
10 / 5 / 17
58.7% KP
31,278
20.4% share
19,078g
328 CS · 10.5/m
Rakan God#Rakan
Rakan · Support
0 / 6 / 28
60.9% KP
7,426
4.8% share
9,801g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
