Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 65 days ago
0 / 10 / 33
K / D / A
64.7%
Kill participation
276
Damage / min
10,096g
310.3 gold / min
125
51 placed · 11 cleared
45
1.4 CS / min
Objective control
3
Dragons
0
Baron
13
Towers
2
Inhibitors
1
Herald
1
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDH Sıfıraltılol#111
Irelia · Top
3 / 8 / 15
35.3% KP
24,426
15.8% share
14,908g
290 CS · 8.9/m
Kira#sss1
Viego · Jungle
23 / 9 / 11
66.7% KP
31,486
20.4% share
20,207g
173 CS · 5.3/m
Java#Tr2
Viktor · Mid
12 / 4 / 19
60.8% KP
47,181
30.6% share
16,559g
256 CS · 7.9/m
Manocuk#TR1
Jinx · ADC
13 / 10 / 18
60.8% KP
42,049
27.3% share
19,204g
229 CS · 7/m
Rakan God#Rakan
Rakan · Support
0 / 10 / 33
64.7% KP
8,980
5.8% share
10,096g
45 CS · 1.4/m
Red side
DefeatVersipellis#devil
Sett · Top
5 / 11 / 6
26.8% KP
18,786
13% share
10,258g
142 CS · 4.4/m
S16 XDXDHAHAXD#x6x9
Karthus · Jungle
12 / 10 / 16
68.3% KP
50,833
35.2% share
18,219g
260 CS · 8/m
Alex Mercer#1v9
Diana · Mid
10 / 8 / 13
56.1% KP
27,893
19.3% share
14,182g
212 CS · 6.5/m
rashai#0000
Kalista · ADC
13 / 13 / 11
58.5% KP
34,091
23.6% share
20,766g
282 CS · 8.7/m
witwicky#tosik
Braum · Support
1 / 9 / 31
78% KP
12,781
8.9% share
10,897g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
