Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Summoner's Rift · 64 days ago
8 / 10 / 10
K / D / A
43.9%
Kill participation
931.4
Damage / min
19,137g
757.9 gold / min
61
23 placed · 4 cleared
58
2.3 CS / min
Objective control
1
Dragons
1
Baron
13
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryseyit battal#XC195
Teemo · Top
7 / 6 / 7
34.1% KP
40,971
30.5% share
22,433g
184 CS · 7.3/m
TayYARAKdal#TR1
Warwick · Jungle
8 / 10 / 6
34.1% KP
20,300
15.1% share
19,531g
118 CS · 4.7/m
yakisikli#yakis
Katarina · Mid
15 / 8 / 9
58.5% KP
37,456
27.9% share
21,083g
109 CS · 4.3/m
Void Sama#0000
Xayah · ADC
3 / 9 / 0
7.3% KP
12,085
9% share
18,691g
150 CS · 5.9/m
Rakan God#Rakan
Rakan · Support
8 / 10 / 10
43.9% KP
23,519
17.5% share
19,137g
58 CS · 2.3/m
Red side
DefeatWickedTR#TR1
Volibear · Top
2 / 9 / 9
25.6% KP
20,122
14.7% share
19,006g
164 CS · 6.5/m
Hirohito#0003
Karthus · Jungle
4 / 11 / 14
41.9% KP
31,261
22.9% share
18,868g
210 CS · 8.3/m
JNR Zed#JrZed
Locke · Mid
16 / 10 / 1
39.5% KP
31,561
23.1% share
18,278g
107 CS · 4.2/m
MasterKeyBozkurt#TR1
Veigar · ADC
16 / 6 / 7
53.5% KP
34,827
25.5% share
22,906g
158 CS · 6.3/m
LX Bozkurt#TR1
Morgana · Support
5 / 5 / 17
51.2% KP
18,822
13.8% share
18,801g
48 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
