Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Summoner's Rift · 63 days ago
9 / 8 / 26
K / D / A
63.6%
Kill participation
1,136.6
Damage / min
20,634g
807.1 gold / min
54
26 placed · 2 cleared
42
1.6 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNaber#111
Rengar · Top
9 / 12 / 4
23.6% KP
24,111
15.1% share
21,187g
158 CS · 6.2/m
El Torado Vayne#TR1
Rek'Sai · Jungle
20 / 10 / 7
49.1% KP
42,108
26.4% share
24,430g
122 CS · 4.8/m
magnolia#eylul
Mel · Mid
12 / 15 / 16
50.9% KP
33,436
21% share
21,936g
137 CS · 5.4/m
clark#clrk
Ashe · ADC
5 / 8 / 23
50.9% KP
30,782
19.3% share
20,626g
183 CS · 7.2/m
Rakan God#Rakan
Rakan · Support
9 / 8 / 26
63.6% KP
29,059
18.2% share
20,634g
42 CS · 1.6/m
Red side
VictoryK595HD01#3131
Kled · Top
8 / 11 / 12
37.7% KP
30,989
19.3% share
22,009g
110 CS · 4.3/m
Timurlenk#TR01
Briar · Jungle
21 / 9 / 7
52.8% KP
39,763
24.8% share
24,225g
183 CS · 7.2/m
Kaplumba#Melos
Rek'Sai · Mid
9 / 15 / 12
39.6% KP
22,966
14.3% share
20,134g
82 CS · 3.2/m
Luffy#297
Lucian · ADC
8 / 11 / 8
30.2% KP
35,544
22.2% share
22,932g
181 CS · 7.1/m
erkekler mal#0000
Ashe · Support
7 / 9 / 14
39.6% KP
31,166
19.4% share
21,018g
43 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
