Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Summoner's Rift · 61 days ago
4 / 3 / 26
K / D / A
83.3%
Kill participation
578.8
Damage / min
19,260g
831.4 gold / min
50
23 placed · 0 cleared
16
0.7 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThranduiL#xxxxx
Pantheon · Mid
9 / 11 / 8
47.2% KP
23,954
21.6% share
19,601g
102 CS · 4.4/m
Kornsky#TR1
Shaco · Jungle
3 / 10 / 6
25% KP
11,024
9.9% share
18,234g
127 CS · 5.5/m
Willy#TR66
Yone · Top
1 / 3 / 2
8.3% KP
7,269
6.6% share
18,647g
143 CS · 6.2/m
Resident JJ#TR1
Miss Fortune · ADC
19 / 5 / 8
75% KP
55,273
49.8% share
28,936g
246 CS · 10.6/m
Rakan God#Rakan
Rakan · Support
4 / 3 / 26
83.3% KP
13,409
12.1% share
19,260g
16 CS · 0.7/m
Red side
VictoryAlwatze#ADC
Wukong · Top
10 / 6 / 7
53.1% KP
37,052
30.3% share
22,154g
156 CS · 6.7/m
shacobaba#2087
Shaco · Jungle
7 / 9 / 6
40.6% KP
17,879
14.6% share
19,388g
121 CS · 5.2/m
Maviş gel#TR1
Ezreal · Mid
8 / 6 / 10
56.3% KP
29,595
24.2% share
20,395g
85 CS · 3.7/m
KISSME B4 FLIGHT#55555
Yuumi · Support
2 / 9 / 19
65.6% KP
8,143
6.7% share
19,336g
10 CS · 0.4/m
saladfinger#kaan
Morgana · ADC
5 / 6 / 10
46.9% KP
29,602
24.2% share
20,079g
109 CS · 4.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
