Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Summoner's Rift · 61 days ago
5 / 6 / 17
K / D / A
59.5%
Kill participation
770.3
Damage / min
16,278g
655.1 gold / min
60
29 placed · 2 cleared
27
1.1 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAureliuss#6666
Yasuo · Top
11 / 15 / 6
45.9% KP
39,994
28.5% share
17,006g
104 CS · 4.2/m
KavamungA#TR1
Shaco · Jungle
3 / 7 / 6
24.3% KP
18,552
13.2% share
17,882g
121 CS · 4.9/m
Kvaratshelia#000
Zed · Mid
12 / 8 / 8
54.1% KP
33,812
24.1% share
19,012g
122 CS · 4.9/m
Openshift#2020
Jinx · ADC
6 / 7 / 9
40.5% KP
28,732
20.5% share
18,254g
201 CS · 8.1/m
Rakan God#Rakan
Rakan · Support
5 / 6 / 17
59.5% KP
19,142
13.7% share
16,278g
27 CS · 1.1/m
Red side
VictoryIBedizI#7982
Garen · Top
18 / 7 / 4
51.2% KP
38,358
28.6% share
23,124g
176 CS · 7.1/m
CİNGEN TEEMO#3311
Teemo · Jungle
6 / 7 / 7
30.2% KP
19,947
14.9% share
18,600g
137 CS · 5.5/m
İmmHtplrKptlsn92#TR1
Malphite · Mid
10 / 5 / 16
60.5% KP
23,180
17.3% share
20,359g
97 CS · 3.9/m
Punoqi#4444
Seraphine · ADC
6 / 9 / 20
60.5% KP
22,505
16.8% share
20,197g
126 CS · 5.1/m
Kürdüngemanj#3131
Ashe · Support
3 / 9 / 19
51.2% KP
30,070
22.4% share
19,154g
56 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
