Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Summoner's Rift · 60 days ago
8 / 6 / 13
K / D / A
39.6%
Kill participation
924.2
Damage / min
21,633g
879.4 gold / min
25
13 placed · 0 cleared
96
3.9 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTalonül Mülk#HUNT
Sett · Top
14 / 7 / 7
39.6% KP
45,672
25.3% share
23,336g
181 CS · 7.4/m
AT4#IAT4I
Teemo · Jungle
11 / 12 / 12
43.4% KP
38,214
21.2% share
22,210g
195 CS · 7.9/m
Rakan God#Rakan
Rakan · Mid
8 / 6 / 13
39.6% KP
22,735
12.6% share
21,633g
96 CS · 3.9/m
Honored#TR1
Sivir · ADC
14 / 10 / 14
52.8% KP
55,821
30.9% share
24,690g
245 CS · 10/m
1231231231#asdas
Thresh · Support
6 / 8 / 27
62.3% KP
18,067
10% share
20,132g
33 CS · 1.3/m
Red side
DefeatXVIIIVIIIMMXVI#TR1
Yasuo · Top
4 / 15 / 5
20.9% KP
35,003
21.6% share
19,488g
157 CS · 6.4/m
Haetta İsaksen#RNK1
Aatrox · Jungle
15 / 6 / 9
55.8% KP
51,410
31.7% share
23,232g
178 CS · 7.2/m
xantessia#yusei
Irelia · Mid
14 / 13 / 10
55.8% KP
27,906
17.2% share
22,799g
146 CS · 5.9/m
Memduh Başgan#6606
Caitlyn · ADC
2 / 11 / 10
27.9% KP
14,294
8.8% share
19,009g
100 CS · 4.1/m
MaxiMusDReaM#TR1
Morgana · Support
8 / 8 / 12
46.5% KP
33,316
20.6% share
19,844g
39 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
