Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Ranked Solo/Duo · 54 days ago
1 / 6 / 28
K / D / A
61.7%
Kill participation
202.7
Damage / min
10,222g
318.1 gold / min
147
56 placed · 16 cleared
33
1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPUNISHERM#TR1
Poppy · Top
5 / 8 / 9
29.8% KP
21,554
15% share
12,387g
198 CS · 6.2/m
Rhya#十十十
Elise · Jungle
14 / 6 / 10
51.1% KP
35,320
24.5% share
15,568g
230 CS · 7.2/m
jesus christ#311
Cassiopeia · Mid
16 / 8 / 14
63.8% KP
44,213
30.7% share
14,658g
205 CS · 6.4/m
Rozfe#TR1
Ezreal · ADC
11 / 8 / 12
48.9% KP
36,475
25.3% share
16,041g
236 CS · 7.3/m
Rakan God#Rakan
Rakan · Support
1 / 6 / 28
61.7% KP
6,513
4.5% share
10,222g
33 CS · 1/m
Red side
VictoryFr05tH4rv35t#FR05T
K'Sante · Top
4 / 7 / 11
41.7% KP
25,917
17.6% share
11,913g
179 CS · 5.6/m
Eternity#B473
Taliyah · Jungle
13 / 7 / 10
63.9% KP
32,107
21.8% share
19,092g
218 CS · 6.8/m
yağız abininoglu#Anıl
Hwei · Mid
3 / 11 / 14
47.2% KP
26,486
18% share
10,951g
180 CS · 5.6/m
Selo#TR6
Miss Fortune · ADC
16 / 11 / 6
61.1% KP
50,255
34.2% share
22,206g
301 CS · 9.4/m
PAMPAL#177
Rell · Support
0 / 11 / 18
50% KP
12,232
8.3% share
9,568g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
