Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 53 days ago
5 / 3 / 22
K / D / A
57.4%
Kill participation
398.2
Damage / min
9,529g
365.8 gold / min
108
38 placed · 15 cleared
32
1.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatErsiNRZ#1907
Teemo · Top
2 / 13 / 2
22.2% KP
12,993
17.7% share
8,507g
163 CS · 6.3/m
fdlkrby#TR1
Warwick · Jungle
4 / 9 / 6
55.6% KP
15,325
20.9% share
9,578g
146 CS · 5.6/m
Formidable#2018
Veigar · Mid
8 / 7 / 2
55.6% KP
23,049
31.4% share
11,520g
195 CS · 7.5/m
10ly Yasuwina#3825
Vayne · ADC
1 / 11 / 3
22.2% KP
13,169
17.9% share
9,003g
202 CS · 7.8/m
imagine a legend#00111
Elise · Support
3 / 7 / 8
61.1% KP
8,948
12.2% share
8,382g
35 CS · 1.3/m
Red side
VictoryLeona For Win#3162
Shen · Top
12 / 3 / 16
59.6% KP
24,743
23.4% share
13,233g
190 CS · 7.3/m
VitaminKabugunda#TR1
Rammus · Jungle
7 / 1 / 14
44.7% KP
12,982
12.3% share
11,772g
177 CS · 6.8/m
akiru#1110
Syndra · Mid
16 / 9 / 3
40.4% KP
39,972
37.8% share
12,698g
180 CS · 6.9/m
No mercy#1964
Yasuo · ADC
7 / 3 / 9
34% KP
17,799
16.8% share
13,358g
205 CS · 7.9/m
Rakan God#Rakan
Rakan · Support
5 / 3 / 22
57.4% KP
10,373
9.8% share
9,529g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
