Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Ranked Solo/Duo · 52 days ago
1 / 7 / 21
K / D / A
59.5%
Kill participation
159.5
Damage / min
10,065g
270.4 gold / min
144
66 placed · 12 cleared
35
0.9 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYavru Geyik#zehir
Gnar · Top
15 / 6 / 12
60% KP
42,155
28.9% share
18,446g
230 CS · 6.2/m
Nevir#pump
Diana · Jungle
6 / 5 / 13
42.2% KP
22,218
15.2% share
15,559g
265 CS · 7.1/m
Fatal1st#TR1
Aurelion Sol · Mid
13 / 10 / 14
60% KP
38,404
26.3% share
15,292g
201 CS · 5.4/m
botanavagetta#TR1
Smolder · ADC
11 / 8 / 6
37.8% KP
35,083
24% share
20,041g
295 CS · 7.9/m
vak ördek#TR1
Alistar · Support
0 / 8 / 23
51.1% KP
8,029
5.5% share
10,647g
28 CS · 0.8/m
Red side
DefeatHAYVAN MEHMED#123
Yone · Top
5 / 10 / 8
35.1% KP
30,560
19.9% share
14,787g
267 CS · 7.2/m
HUGE JG DİFFF#TR52
Briar · Jungle
19 / 8 / 7
70.3% KP
46,688
30.5% share
23,278g
266 CS · 7.1/m
JimiDede#TR1
Ahri · Mid
11 / 8 / 9
54.1% KP
43,254
28.2% share
15,179g
244 CS · 6.6/m
AD242#ADCRY
Caitlyn · ADC
1 / 12 / 11
32.4% KP
26,778
17.5% share
14,630g
271 CS · 7.3/m
Rakan God#Rakan
Rakan · Support
1 / 7 / 21
59.5% KP
5,935
3.9% share
10,065g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
