Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 42 days ago
2 / 9 / 33
K / D / A
59.3%
Kill participation
306.7
Damage / min
12,156g
316 gold / min
155
71 placed · 12 cleared
46
1.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAsimo#TR5
Ornn · Top
5 / 11 / 22
56.3% KP
46,709
23% share
15,757g
220 CS · 5.7/m
Kanderson#5467
Rengar · Jungle
22 / 12 / 6
58.3% KP
60,245
29.6% share
23,474g
242 CS · 6.3/m
hurşut#0y0y0
Cassiopeia · Mid
10 / 8 / 21
64.6% KP
37,838
18.6% share
15,955g
206 CS · 5.4/m
Eneirys#ALYS
Xayah · ADC
7 / 16 / 13
41.7% KP
43,564
21.4% share
19,266g
327 CS · 8.5/m
honeymoon#moonn
Seraphine · Support
4 / 12 / 16
41.7% KP
14,981
7.4% share
11,510g
35 CS · 0.9/m
Red side
Victorymanifest kızı#xxx
Garen · Top
4 / 9 / 10
23.7% KP
26,228
12.3% share
13,155g
189 CS · 4.9/m
DoIunay#KESER
Master Yi · Jungle
24 / 8 / 9
55.9% KP
83,281
39% share
23,383g
283 CS · 7.4/m
Sui Ishida#ati
Locke · Mid
17 / 11 / 14
52.5% KP
50,539
23.7% share
17,645g
208 CS · 5.4/m
CH4NGYUNPIJU#4444
Jhin · ADC
12 / 11 / 20
54.2% KP
41,563
19.5% share
20,632g
268 CS · 7/m
Rakan God#Rakan
Rakan · Support
2 / 9 / 33
59.3% KP
11,796
5.5% share
12,156g
46 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
