Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Ranked Solo/Duo · 40 days ago
0 / 6 / 12
K / D / A
52.2%
Kill participation
161.6
Damage / min
6,242g
262.1 gold / min
72
31 placed · 3 cleared
27
1.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGomen Amanai#gojo1
Ambessa · Top
7 / 4 / 13
64.5% KP
23,702
25.3% share
11,874g
181 CS · 7.6/m
ッッッッッaッyッwッッッッッ#3ッ6ッ9
Qiyana · Jungle
11 / 4 / 10
67.7% KP
26,688
28.5% share
14,350g
193 CS · 8.1/m
Xayah#RANK1
Syndra · Mid
3 / 7 / 2
16.1% KP
17,939
19.2% share
10,459g
209 CS · 8.8/m
sıkıntı#0909
Xayah · ADC
8 / 4 / 11
61.3% KP
18,971
20.3% share
12,714g
209 CS · 8.8/m
dead memories#0000
Leona · Support
2 / 4 / 16
58.1% KP
6,357
6.8% share
7,856g
46 CS · 1.9/m
Red side
DefeatBrn#BAROU
Lissandra · Top
4 / 10 / 1
21.7% KP
14,123
20% share
7,594g
137 CS · 5.8/m
fulltime tragedy#god
Hecarim · Jungle
6 / 5 / 7
56.5% KP
17,342
24.6% share
9,471g
159 CS · 6.7/m
Urnerai#5047
Cassiopeia · Mid
5 / 3 / 3
34.8% KP
12,888
18.3% share
9,338g
169 CS · 7.1/m
impty#999
Kalista · ADC
8 / 7 / 5
56.5% KP
22,255
31.6% share
13,506g
221 CS · 9.3/m
Rakan God#Rakan
Rakan · Support
0 / 6 / 12
52.2% KP
3,849
5.5% share
6,242g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
