Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 39 days ago
1 / 4 / 17
K / D / A
50%
Kill participation
391.3
Damage / min
11,682g
298.4 gold / min
38
16 placed · 2 cleared
200
5.1 CS / min
Objective control
3
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
12
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatweve lost dancin#jou
Jayce · Top
13 / 7 / 6
70.4% KP
63,291
47.5% share
21,271g
342 CS · 8.7/m
Salieri#3159
Zac · Jungle
4 / 3 / 18
81.5% KP
23,501
17.6% share
17,688g
283 CS · 7.2/m
KLİOTCUYUMOS#PUYNA
Locke · Mid
4 / 10 / 3
25.9% KP
16,912
12.7% share
13,536g
264 CS · 6.7/m
destroyer yuuki#zıpır
Ahri · ADC
4 / 6 / 6
37% KP
23,874
17.9% share
16,629g
346 CS · 8.8/m
I Love Candies#013
Janna · Support
2 / 10 / 15
63% KP
5,756
4.3% share
11,132g
38 CS · 1/m
Red side
VictoryTandır#1538
Skarner · Top
3 / 7 / 5
22.2% KP
25,632
17.3% share
13,822g
250 CS · 6.4/m
Gracie Abrams#ALIS
Nocturne · Jungle
14 / 8 / 8
61.1% KP
33,308
22.5% share
17,866g
250 CS · 6.4/m
Rakan God#Rakan
Karma · Mid
1 / 4 / 17
50% KP
15,319
10.4% share
11,682g
200 CS · 5.1/m
sıkıntı#0909
Kai'Sa · ADC
12 / 5 / 10
61.1% KP
55,022
37.2% share
20,870g
351 CS · 9/m
harvey dent#flcwx
Rell · Support
6 / 3 / 22
77.8% KP
18,633
12.6% share
12,898g
37 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
