Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Ranked Solo/Duo · 37 days ago
1 / 5 / 8
K / D / A
34.6%
Kill participation
191.8
Damage / min
6,891g
274.4 gold / min
95
30 placed · 12 cleared
25
1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSEYHSAMİL34#6767
Malphite · Top
2 / 8 / 4
23.1% KP
12,379
16.3% share
7,561g
125 CS · 5/m
fulltime tragedy#god
Hecarim · Jungle
9 / 6 / 7
61.5% KP
19,965
26.3% share
12,187g
197 CS · 7.8/m
Alex Mercer#1v9
LeBlanc · Mid
8 / 4 / 4
46.2% KP
20,667
27.2% share
11,961g
180 CS · 7.2/m
ZOLDAN#S4G0
Kai'Sa · ADC
6 / 12 / 4
38.5% KP
18,192
23.9% share
12,418g
181 CS · 7.2/m
Rakan God#Rakan
Rakan · Support
1 / 5 / 8
34.6% KP
4,817
6.3% share
6,891g
25 CS · 1/m
Red side
Victoryşapşal pampa#silly
Cho'Gath · Top
10 / 5 / 5
44.1% KP
24,982
23.9% share
13,922g
219 CS · 8.7/m
Armindo Tue Na#TR1
Gragas · Jungle
4 / 7 / 7
32.4% KP
11,309
10.8% share
10,405g
148 CS · 5.9/m
Dazzle fun acc#RLY
Viktor · Mid
2 / 6 / 13
44.1% KP
23,703
22.7% share
9,961g
187 CS · 7.4/m
Messatsu#TR1
Samira · ADC
16 / 6 / 3
55.9% KP
31,389
30% share
15,661g
203 CS · 8.1/m
Runa#emo
Nami · Support
2 / 2 / 24
76.5% KP
13,232
12.6% share
9,784g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
