Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 32 days ago
1 / 4 / 29
K / D / A
58.8%
Kill participation
296.4
Damage / min
9,894g
297.6 gold / min
130
56 placed · 9 cleared
37
1.1 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQimarandietr#JGDIF
Akali · Top
5 / 8 / 4
40.9% KP
18,621
18.1% share
12,420g
207 CS · 6.2/m
Milyedel#33550
Riven · Jungle
3 / 8 / 7
45.5% KP
10,565
10.2% share
14,552g
259 CS · 7.8/m
bleeding heart#2222
Yone · Mid
9 / 12 / 8
77.3% KP
39,881
38.7% share
17,492g
240 CS · 7.2/m
Krankheit#TR1
Ezreal · ADC
3 / 13 / 4
31.8% KP
22,448
21.8% share
11,849g
204 CS · 6.1/m
Catriona#sera1
Karma · Support
2 / 10 / 9
50% KP
11,576
11.2% share
10,406g
78 CS · 2.3/m
Red side
VictoryDostum Olmaz#TRR
Twitch · Top
14 / 6 / 8
43.1% KP
30,661
21% share
14,464g
147 CS · 4.4/m
saphena#2406
Jarvan IV · Jungle
15 / 4 / 20
68.6% KP
35,260
24.2% share
16,697g
225 CS · 6.8/m
eins sechs zwei#162
Galio · Mid
9 / 3 / 18
52.9% KP
41,725
28.6% share
17,850g
291 CS · 8.8/m
POSHOR#LOL
Syndra · ADC
12 / 5 / 16
54.9% KP
28,314
19.4% share
16,479g
232 CS · 7/m
Rakan God#Rakan
Rakan · Support
1 / 4 / 29
58.8% KP
9,856
6.8% share
9,894g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
