Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Ranked Solo/Duo · 16 days ago
2 / 11 / 27
K / D / A
78.4%
Kill participation
283.3
Damage / min
10,746g
312.1 gold / min
105
50 placed · 8 cleared
24
0.7 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYami Yugi#Shadi
Locke · Top
21 / 5 / 8
59.2% KP
35,707
22.2% share
17,598g
198 CS · 5.8/m
weve lost dancin#jou
Lee Sin · Jungle
11 / 7 / 24
71.4% KP
41,477
25.8% share
17,980g
244 CS · 7.1/m
durumlar vahim#1234
Hwei · Mid
6 / 9 / 21
55.1% KP
33,747
21% share
15,544g
264 CS · 7.7/m
photic#best
Ezreal · ADC
8 / 7 / 9
34.7% KP
34,143
21.3% share
16,638g
240 CS · 7/m
HIGAN 此岸#答えは沈黙
Bard · Support
3 / 9 / 27
61.2% KP
15,443
9.6% share
11,532g
26 CS · 0.8/m
Red side
Defeatsaksafon36#TR1
Pantheon · Top
3 / 14 / 7
27% KP
27,065
18.9% share
10,820g
181 CS · 5.3/m
mafya kaplan 69#1kan
Talon · Jungle
11 / 6 / 14
67.6% KP
40,301
28.1% share
19,035g
270 CS · 7.8/m
SufferingForever#dddd
Yasuo · Mid
13 / 10 / 11
64.9% KP
37,394
26.1% share
15,767g
231 CS · 6.7/m
Astex#Malik
Swain · ADC
8 / 8 / 10
48.6% KP
28,998
20.2% share
15,419g
244 CS · 7.1/m
Rakan God#Rakan
Rakan · Support
2 / 11 / 27
78.4% KP
9,755
6.8% share
10,746g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
