Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Ranked Solo/Duo · 12 days ago
0 / 6 / 20
K / D / A
55.6%
Kill participation
207.9
Damage / min
9,054g
284.6 gold / min
129
51 placed · 14 cleared
33
1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryof e#6125
Jax · Top
8 / 10 / 4
30.8% KP
25,606
17.8% share
13,824g
233 CS · 7.3/m
fulltime tragedy#god
Hecarim · Jungle
12 / 6 / 15
69.2% KP
32,709
22.7% share
17,875g
285 CS · 9/m
Revenge of Horse#77777
Ryze · Mid
11 / 3 / 14
64.1% KP
47,483
33% share
16,949g
269 CS · 8.5/m
BURAK#ayak2
Kog'Maw · ADC
8 / 10 / 8
41% KP
28,869
20% share
14,535g
236 CS · 7.4/m
BlueSpire#kiyo
Yuumi · Support
0 / 7 / 22
56.4% KP
9,417
6.5% share
9,214g
29 CS · 0.9/m
Red side
DefeatKuuno de Ruyter#fshm
Ambessa · Top
6 / 13 / 7
36.1% KP
23,315
21.9% share
13,705g
244 CS · 7.7/m
Kraewen1#5836
Lee Sin · Jungle
5 / 7 / 11
44.4% KP
8,520
8% share
12,811g
218 CS · 6.9/m
Emilia LeBlanc#argnt
LeBlanc · Mid
12 / 10 / 3
41.7% KP
37,485
35.3% share
16,694g
230 CS · 7.2/m
Impeccable#FLAME
Tristana · ADC
13 / 3 / 7
55.6% KP
30,401
28.6% share
20,438g
290 CS · 9.1/m
Rakan God#Rakan
Rakan · Support
0 / 6 / 20
55.6% KP
6,615
6.2% share
9,054g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
