Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zilean
Victory
Ranked Solo/Duo · 9 days ago
3 / 5 / 19
K / D / A
55%
Kill participation
256.1
Damage / min
10,399g
299.7 gold / min
31
13 placed · 2 cleared
135
3.9 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQuinnXSolo#1352
Quinn · Top
12 / 10 / 11
57.5% KP
36,598
27.3% share
16,786g
221 CS · 6.4/m
Akashi Seijuro#Kral
Naafiri · Jungle
8 / 5 / 12
50% KP
25,955
19.4% share
17,602g
289 CS · 8.3/m
Rakan God#Rakan
Zilean · Mid
3 / 5 / 19
55% KP
8,887
6.6% share
10,399g
135 CS · 3.9/m
FlyHigh#CHILL
Ziggs · ADC
10 / 4 / 10
50% KP
42,696
31.8% share
20,149g
309 CS · 8.9/m
herkesi öldürcem#black
Bard · Support
7 / 7 / 16
57.5% KP
19,935
14.9% share
11,989g
31 CS · 0.9/m
Red side
DefeatByMyHaNd#TR1
Renekton · Top
7 / 11 / 4
35.5% KP
25,778
17.5% share
14,123g
257 CS · 7.4/m
barcode 1832754#2415
Zed · Jungle
4 / 9 / 9
41.9% KP
36,079
24.5% share
15,714g
254 CS · 7.3/m
G O A T#e m o
Viktor · Mid
16 / 8 / 8
77.4% KP
60,615
41.2% share
17,566g
255 CS · 7.3/m
weve lost dancin#jou
Lucian · ADC
1 / 8 / 0
3.2% KP
11,519
7.8% share
14,755g
313 CS · 9/m
Kckarakus#Kar
Yuumi · Support
3 / 4 / 19
71% KP
13,250
9% share
11,804g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
