Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Ranked Solo/Duo · 9 days ago
1 / 7 / 25
K / D / A
72.2%
Kill participation
158
Damage / min
8,821g
303.5 gold / min
115
51 placed · 9 cleared
26
0.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoldie#den1z
Kennen · Top
1 / 9 / 5
22.2% KP
22,596
20.7% share
10,571g
225 CS · 7.7/m
İrina#TR2
Naafiri · Jungle
7 / 4 / 6
48.1% KP
16,305
14.9% share
12,140g
194 CS · 6.7/m
Nallı#TR1
Tryndamere · Mid
2 / 7 / 4
22.2% KP
24,361
22.3% share
12,673g
254 CS · 8.7/m
Medwin#384
Kalista · ADC
14 / 8 / 9
85.2% KP
35,785
32.7% share
18,295g
245 CS · 8.4/m
near#xxxx
Nautilus · Support
3 / 8 / 18
77.8% KP
10,332
9.4% share
10,182g
29 CS · 1/m
Red side
Defeatrandom kid#3333
Camille · Top
3 / 5 / 8
30.6% KP
20,551
18.3% share
9,677g
190 CS · 6.5/m
Akashi Seijuro#Kral
Sylas · Jungle
13 / 2 / 9
61.1% KP
23,385
20.8% share
15,055g
211 CS · 7.3/m
adrian agreste#arwia
Morgana · Mid
3 / 4 / 18
58.3% KP
26,116
23.3% share
10,491g
180 CS · 6.2/m
zeitnotun babası#3169
Caitlyn · ADC
16 / 9 / 6
61.1% KP
37,552
33.5% share
17,562g
227 CS · 7.8/m
Rakan God#Rakan
Rakan · Support
1 / 7 / 25
72.2% KP
4,593
4.1% share
8,821g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
