Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Ranked Solo/Duo · 3 days ago
1 / 11 / 19
K / D / A
74.1%
Kill participation
489.4
Damage / min
7,926g
313.1 gold / min
75
33 placed · 7 cleared
23
0.9 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorycKTnQQIKbjwcjXEI#TR1
Garen · Top
13 / 4 / 9
42.3% KP
29,623
22.6% share
14,965g
205 CS · 8.1/m
throw away#aaa
Talon · Jungle
8 / 8 / 12
38.5% KP
22,055
16.9% share
13,109g
198 CS · 7.8/m
untouchable#4 3
Qiyana · Mid
17 / 5 / 10
51.9% KP
37,425
28.6% share
15,910g
218 CS · 8.6/m
r1tz#dans
Swain · ADC
12 / 5 / 16
53.8% KP
34,228
26.2% share
13,117g
140 CS · 5.5/m
Gesshoku#tsukı
Alistar · Support
2 / 5 / 24
50% KP
7,524
5.7% share
8,078g
23 CS · 0.9/m
Red side
DefeatKufel#1v9
Vladimir · Top
3 / 13 / 8
40.7% KP
28,439
27.3% share
8,978g
161 CS · 6.4/m
AbschiebRucksack#007
Lee Sin · Jungle
6 / 8 / 11
63% KP
17,927
17.2% share
10,231g
145 CS · 5.7/m
iztech me#TRTR
Irelia · Mid
5 / 9 / 5
37% KP
20,439
19.6% share
11,598g
247 CS · 9.8/m
Rigel IØ#TR1
Nilah · ADC
12 / 11 / 3
55.6% KP
25,066
24% share
16,860g
199 CS · 7.9/m
Rakan God#Rakan
Rakan · Support
1 / 11 / 19
74.1% KP
12,389
11.9% share
7,926g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
