Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Normal Draft · Yesterday
8 / 8 / 10
K / D / A
48.6%
Kill participation
655.5
Damage / min
10,833g
340.7 gold / min
93
39 placed · 10 cleared
44
1.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZAYIF MENTAL#0125
Irelia · Top
4 / 10 / 6
27% KP
21,834
15.1% share
11,744g
197 CS · 6.2/m
Şimşeeek#6666
Sylas · Jungle
17 / 4 / 7
64.9% KP
46,561
32.3% share
19,461g
275 CS · 8.6/m
UçarıYıldız#WXS
Zoe · Mid
3 / 11 / 8
29.7% KP
27,992
19.4% share
11,593g
173 CS · 5.4/m
Barusu#3169
Xayah · ADC
5 / 12 / 11
43.2% KP
27,077
18.8% share
12,968g
220 CS · 6.9/m
Rakan God#Rakan
Elise · Support
8 / 8 / 10
48.6% KP
20,845
14.4% share
10,833g
44 CS · 1.4/m
Red side
VictoryşereF yoKsunu#06060
Mordekaiser · Top
4 / 9 / 2
13.3% KP
18,939
12.3% share
9,721g
176 CS · 5.5/m
4N4L1ST#xanna
Kayn · Jungle
9 / 3 / 6
33.3% KP
22,631
14.7% share
13,132g
193 CS · 6.1/m
ReglAmcısı#KAN
Yone · Mid
17 / 12 / 6
51.1% KP
57,969
37.7% share
17,887g
255 CS · 8/m
enverpasha#1209
Jinx · ADC
13 / 11 / 7
44.4% KP
40,992
26.7% share
17,409g
266 CS · 8.4/m
w bascam kacma#HEAL
Karma · Support
2 / 2 / 27
64.4% KP
13,217
8.6% share
11,274g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
