Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Defeat
Ranked Solo/Duo · Yesterday
2 / 7 / 20
K / D / A
61.1%
Kill participation
249.2
Damage / min
9,233g
299.4 gold / min
128
53 placed · 17 cleared
40
1.3 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDiass#Aks
Tahm Kench · Top
4 / 5 / 10
43.8% KP
14,009
11.2% share
11,742g
188 CS · 6.1/m
bizden geçti#melun
Master Yi · Jungle
13 / 5 / 3
50% KP
21,903
17.6% share
16,008g
218 CS · 7.1/m
imagine a legend#00100
Lissandra · Mid
3 / 10 / 8
34.4% KP
24,680
19.8% share
11,689g
235 CS · 7.6/m
Üfürükçü#Kog
Kog'Maw · ADC
11 / 12 / 12
71.9% KP
55,763
44.7% share
18,567g
258 CS · 8.4/m
kiss#kill
Lulu · Support
1 / 4 / 22
71.9% KP
8,315
6.7% share
10,403g
24 CS · 0.8/m
Red side
DefeatAlex Mercer#1v9
Vayne · Top
5 / 6 / 7
33.3% KP
28,359
21.8% share
12,589g
224 CS · 7.3/m
Khamûl#3019
Rek'Sai · Jungle
5 / 3 / 14
52.8% KP
24,603
18.9% share
13,264g
188 CS · 6.1/m
prensess yiit#035
Aurora · Mid
13 / 6 / 5
50% KP
29,904
23% share
13,740g
231 CS · 7.5/m
TEHLİKELİ KEDİ#Yavuz
Jinx · ADC
11 / 10 / 11
61.1% KP
39,450
30.3% share
16,153g
225 CS · 7.3/m
Rakan God#Rakan
Rakan · Support
2 / 7 / 20
61.1% KP
7,684
5.9% share
9,233g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
