Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 179 days ago
7 / 10 / 20
K / D / A
55.1%
Kill participation
894.7
Damage / min
18,908g
436.7 gold / min
64
20 placed · 12 cleared
322
7.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKainan#0906
Kennen · Top
4 / 15 / 12
32.7% KP
36,613
16.4% share
16,556g
292 CS · 6.7/m
STEPZ#asd
Nocturne · Jungle
7 / 10 / 20
55.1% KP
38,740
17.4% share
18,908g
322 CS · 7.4/m
Leba#nvm
Lee Sin · Mid
15 / 13 / 11
53.1% KP
46,648
20.9% share
19,236g
318 CS · 7.3/m
Doumage#br1
Corki · ADC
18 / 9 / 7
51% KP
51,845
23.2% share
26,559g
317 CS · 7.3/m
youngliu#年輕時死亡
Hwei · Support
5 / 9 / 26
63.3% KP
49,200
22.1% share
14,811g
75 CS · 1.7/m
Red side
VictoryRenan Batman#Renan
Cho'Gath · Top
16 / 5 / 13
51.8% KP
51,879
25% share
21,467g
304 CS · 7/m
mips#BR1
Evelynn · Jungle
16 / 12 / 23
69.6% KP
53,705
25.9% share
19,832g
203 CS · 4.7/m
pepe gaming#br1
Malphite · Mid
13 / 9 / 15
50% KP
40,809
19.7% share
18,313g
264 CS · 6.1/m
hdrs#1111
Ezreal · ADC
10 / 11 / 15
44.6% KP
52,141
25.1% share
20,002g
288 CS · 6.7/m
JusticeiroLeo#br1
Karma · Support
1 / 12 / 28
51.8% KP
8,814
4.3% share
12,500g
37 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
