Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 178 days ago
15 / 8 / 14
K / D / A
78.4%
Kill participation
1,327.3
Damage / min
17,428g
531.1 gold / min
36
11 placed · 5 cleared
222
6.8 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEradan2#Dan2
Vayne · Top
8 / 5 / 5
35.1% KP
22,510
15.3% share
13,616g
235 CS · 7.2/m
STEPZ#asd
Aatrox · Jungle
15 / 8 / 14
78.4% KP
43,559
29.7% share
17,428g
222 CS · 6.8/m
StirbNichtVorMir#HU3
Ahri · Mid
4 / 7 / 18
59.5% KP
28,434
19.4% share
12,098g
179 CS · 5.5/m
wonyeong#choi
Caitlyn · ADC
10 / 7 / 10
54.1% KP
41,381
28.2% share
17,676g
280 CS · 8.5/m
Celestial Being1#001
Bard · Support
0 / 12 / 28
75.7% KP
10,888
7.4% share
10,163g
39 CS · 1.2/m
Red side
DefeatSuperCleber#Super
Teemo · Top
8 / 7 / 9
43.6% KP
43,113
28.5% share
14,823g
262 CS · 8/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
9 / 6 / 11
51.3% KP
31,051
20.5% share
14,986g
248 CS · 7.6/m
Vinite#julia
Nunu & Willump · Mid
13 / 9 / 7
51.3% KP
34,533
22.8% share
15,282g
240 CS · 7.3/m
Saifer#KING
Varus · ADC
8 / 7 / 7
38.5% KP
30,234
20% share
14,629g
230 CS · 7/m
Shiku#0304
Nautilus · Support
1 / 8 / 15
41% KP
12,561
8.3% share
9,145g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
