Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 177 days ago
6 / 6 / 4
K / D / A
71.4%
Kill participation
692.3
Damage / min
13,850g
480.1 gold / min
51
9 placed · 8 cleared
253
8.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMORCEGAO#SANTO
Gwen · Top
2 / 3 / 2
28.6% KP
12,227
13.6% share
10,950g
223 CS · 7.7/m
STEPZ#asd
Jarvan IV · Jungle
6 / 6 / 4
71.4% KP
19,973
22.2% share
13,850g
253 CS · 8.8/m
Vinite#julia
Yasuo · Mid
2 / 7 / 3
35.7% KP
26,461
29.4% share
11,335g
284 CS · 9.8/m
Hyyrn Cdex#BR1
Jhin · ADC
3 / 6 / 3
42.9% KP
23,128
25.7% share
12,016g
237 CS · 8.2/m
Wartin#BR1
Soraka · Support
1 / 6 / 10
78.6% KP
8,068
9% share
7,927g
25 CS · 0.9/m
Red side
Victorybeta32#ISA
Skarner · Top
3 / 3 / 4
25% KP
18,265
17.2% share
10,205g
231 CS · 8/m
TTVNehemmiahlol#Stoic
Viego · Jungle
20 / 2 / 4
85.7% KP
33,930
32% share
19,614g
220 CS · 7.6/m
jae lerdaokkkk#piru
Ryze · Mid
0 / 3 / 7
25% KP
18,574
17.5% share
10,695g
238 CS · 8.2/m
Float#Eden1
Smolder · ADC
5 / 5 / 7
42.9% KP
22,891
21.6% share
13,291g
238 CS · 8.2/m
Tico#1911
Rell · Support
0 / 1 / 23
82.1% KP
12,328
11.6% share
8,979g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
