Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 176 days ago
10 / 5 / 5
K / D / A
53.6%
Kill participation
1,045.4
Damage / min
12,323g
561.8 gold / min
36
8 placed · 5 cleared
207
9.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSBK HadesX 冥#BIXO
Vayne · Top
1 / 7 / 1
10% KP
4,930
10% share
6,379g
129 CS · 5.9/m
jungleKing 16yo#1986
Lee Sin · Jungle
8 / 5 / 5
65% KP
8,791
17.8% share
9,824g
131 CS · 6/m
Enga#PUNGA
Ahri · Mid
8 / 2 / 4
60% KP
19,778
40% share
11,119g
207 CS · 9.4/m
mdN#gigi
Ezreal · ADC
1 / 8 / 5
30% KP
8,546
17.3% share
8,255g
147 CS · 6.7/m
youngliu#年輕時死亡
Lux · Support
2 / 6 / 6
40% KP
7,347
14.9% share
6,642g
29 CS · 1.3/m
Red side
VictoryRED ZYNTS#1234
Lucian · Top
8 / 5 / 4
42.9% KP
18,844
28.2% share
10,227g
178 CS · 8.1/m
STEPZ#asd
Jarvan IV · Jungle
10 / 5 / 5
53.6% KP
22,929
34.3% share
12,323g
207 CS · 9.4/m
hikaru nara#夜に駆け
Vladimir · Mid
2 / 6 / 2
14.3% KP
5,029
7.5% share
6,689g
138 CS · 6.3/m
espalhafatoso#kuro
Jhin · ADC
8 / 3 / 4
42.9% KP
13,313
19.9% share
11,236g
197 CS · 9/m
Jim Hawkins#BRA1
Nautilus · Support
0 / 1 / 11
39.3% KP
6,767
10.1% share
6,288g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
